Physics-based jump simulation · snow & dirt

Solve the jump.
Then shape it.

Kickers, step-downs, doubles — in snow or in dirt. Park Dynamics calculates approach speed, flight path and landing impact before the first shovel goes in.

Built for Ski Snowboard MTB
Diagram of a jump: the inrun, take-off velocity split into its horizontal and vertical components, the simulated flight path including aerodynamic drag next to an ideal drag-free parabola, and the two resulting landing points on the slope.

Inrun

Velocity at take-off

Flight

Trajectory & landing point

Landing

Impact pressure

Every calc

Aerodynamic drag included

Why Park Dynamics

Built for the line, not the spreadsheet

Built on real physics

Inrun velocity, flight trajectory and landing pressure — modelled with the same aerodynamic drag equations used in engineering, not rules of thumb.

Catch mistakes before you build

Test a line on screen first. Spot an under-built landing or an off take-off angle before it costs you a rebuild — or a rider.

One engine, every scale

A phone check between laps. A full CAD workflow for a contest build. Snowpark or bikepark — same physics underneath, sized to the job.

Products

Three tools. One mission.

Better lines and safer landings — from a lift chair, a trailhead, or a workstation.

The Android app showing a jump profile with the calculated flight trajectory and landing point.

01 · Mobile

Android App

Quick checks, on the hill or at the trail

Set up a jump in a few taps and see take-off speed, flight path and landing point before you build.

  • Build any jump setup from a few parameters
  • Inrun velocity at take-off
  • Flight trajectory & landing point

02 · CAD Plugin

Rhino Plugin

Full control for complex builds

Model multi-feature lines directly in Rhino3D, with friction and drag accounted for at every section.

  • Multi-feature lines with friction & drag models
  • Iterate quickly with precise constraints
  • Project-ready exports & documentation

03 · Consulting

Consulting & Custom Projects

Hands-on, when it matters

For contest builds and one-off lines: on-site input, custom models, and documentation your crew can build from.

  • On-site assessments & line reviews
  • Custom friction/drag modelling & constraints
  • Simulation reports, exports & documentation

State-of-the-art simulation

Every jump, broken into three calculations

01

Inrun

Delivers velocity at take-off.

02

Trajectory

Determines the landing point.

03

Landing

Impact pressure, and speed into the next section.

+

Drag

Runs through all three — not bolted on after.

Most tools stop at basic friction. Park Dynamics integrates aerodynamic drag and advanced physical models into every calculation — from inrun velocity to landing forces — so the numbers hold up closer to what actually happens out on the build.

Chart comparing air resistance with rolling resistance for a mountain bike as speed increases.

Air resistance (blue) rises with speed and quickly overtakes rolling resistance. Ignore drag, and the forces on paper stop matching the forces on the ground.

Ready to design your dream park?

Park Dynamics

Jump simulation for snowparks and bikeparks.